

Depending on whether or not you choose to follow history’s trajectory, you can hereon pursue WWII as per Italy’s standing in the run up to 1940 onwards, or you can go about your own war plan as you see fit. Here, you start off embroiled in the Italo-Ethiopian war and, true to historical fact, quickly assume military occupation of the fragile African nation. Gone are Hearts of Iron III’s hidden menus and text-heavy tutorial, then, and in the latter’s place is a streamlined ‘how to’ that starts you off at a slower pace in command of Mussolini’s Italy in 1936. Now, the majority of the action takes place on a single, scaling map that’s complemented by a range of pop-up panels: Research, Diplomacy, Trade, Constructions, Production, Recruit and Deploy, and Logistics - each of which houses relevant submenus and skill trees in relation to their headings. The main difference this time round, though, is that the interface has been overhauled, which in turn not only looks lovely - its tree-scattered terrain and real-time day/night cycle are a joy to behold - but also serves to dilute micromanagement.
HEARTS OF IRON IV REVIEW SERIES
Much similar to its series forerunners, Hearts of Iron IV is broad in scope and comprises multiple moving parts that you’ll eventually manage simultaneously. Did it manage to do so? For the most part, yes. Again, this isn’t exactly this particular game’s fault - it in fact speaks volumes of the standard set by the dedicated folk creating these games - but it did however mean Hearts of Iron IV had a hill to climb from the outset.

The Swedish outfit’s other epic RTS adventure that released earlier this year - the wonderful space-flung sci-fi exploit Stellaris - pushed the boundaries of the genre in so many fresh directions, that returning to a historical interpretation whose narrative unfolds within a relatively narrow and predetermined window seemed like, in my head at least, a step backwards.

So if you like the war theme, or you like strategies, or you want to change the WW2 history, or maybe you just want to conquer the world - you can surely take this one.Through no fault of its own, I went into Paradox’s latest World War 2-inspired grand strategy endeavour, Hearts of Iron IV, with slight reserve.
HEARTS OF IRON IV REVIEW FULL
I have bought the base game for 6 euro and it's absolutely worth it, because I know I'm going to spend much time playing this game (I already have spent 11 hours in 1 full day). To sum up, I can definitely recommend this game, but NOT for the full price of 40 euro. beginner unfriendly game, you'll need to check some guides before, or to spend a few hundred hours to understand it yourself. Research tree is also very limited, so don't expect much from the basic version, you'll need to hunt DLCs on sale. Much of the content is just blocked behind DLC "add ons", for example, espionage is available only with a certain DLC (La Résistance) and so on. more than 200 hours of gameplay (in average! People also playing this game for over 1k hours, so do the math yourself). very easy to forget the hours while playing. very deep gameplay, each choice is important. you can choose your own path for each country, for example, doing fascist united Kingdom and so on.
HEARTS OF IRON IV REVIEW MOD
the mod community is still very active.

the game is being updated until this day.
